Cutting Edge Gaming Technology - The Unreal Engine

Recent games are all about how complex they are, how good the story is and how good the graphics performs with the things that the player wants in this virtual environment, with these factors in mind the people of Epic Games developed a new technology that Hot gaming the Unreal 3 engine, this new technology will be used to create highly responsive gaming environments that increases the graphics and the way in which objects interact with the player.

This technology was used in the game Gears of War, some of the functions of the Unreal engine are:

Ambient occlusion technology:

This is a post processing filter that game programmers and designers to add much more realistic and dynamic shadows to screens using a pixel technique which ensures much more realistic shadow highlights, this pixel technology scans images and analyzes how the light reflects and fits around shadows of objects from the background. This technique is also used in various characters making them more attractive to the eye and a better definition, the contrast is better that enhances the quality and the details.

Dynamic Fluid surfaces:

This is another major improvement where liquids such as water are programmed to move and interact with the player in a manner that mimics how the real element would respond under such circumstances. Environmental considerations are added, as well as for the simulation of the properties of water.

Soft Body Physics:

This is a simulation tool for programmers to simulate soft bodies and objects that are realistic elastic and fluidly, it is also useful for fluid and materials that have a certain degree of viscosity, this attribute can be applied to games to extraterrestrial beings have been found.

Vernietigbare environments:

After a few years of beautiful and careful design, the first thing the players want to do with a game is the environment to blow it up, the use of such technology, gamers will be able to do and that a more realistic response to the way things be destroyed, Structural analysis was applied to games simulating how objects would break apart under stress and conditions of the player, this feature gamers can blow holes in the walls or the floor, however, the steel structure remains intact, because that would pre-empt a real Environment.

Overall this technology has a lot of potential and could literally change how games are made, in the meantime, enjoy the beautiful worlds of games such as Build-a-lot, Machines at War, Gears of War, etc. Because they will soon change.

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